
A relatively simple game would be something like Age of Wonders, which has a non-cheating AI difficulty level.Ī video game AI exists to offer an entertaining challenge.Įntertaining being the operative word. Also, deep learning AIs have become very, very good at games such as SC2 which, by the way, is highly complex and not "relatively simple". There are tons of symmetric games where you can disable AI cheating. Pac-Man and Space Invaders are asymmetric game and the AI played by the asymmetric rules. So yes, every video game opponent "cheats." This has been true since PacMan, Space Invaders, and Pong. I really have no idea why you felt the need to compose such a long yet superficial and ultimately pointless comment. If you read carefully, you will find that my question was which Anno has the least AI cheating. Insisting that video game computer opponents play by the same rules as a human player means either you're going to be very bored very quickly, or this is the first game you've played and you're still learning what the buttons do. It will never be as smart or as clever as a human player. Thats just the only way it can offer an entertaining challenge. Your computer controlled opponent plays by different rules so that it can offer an entertaining challenge.Įven in relatively simple RTS games, like Starcraft and Age of Empires, the computer gets resource bonuses at higher difficulty levels. If it does that then it has accomplished its goal. A video game AI exists to offer an entertaining challenge. If they're using the same resources and same rules they will be a pathetic opponent, which isn't fun. A video game AI will never be remotely as clever as a human player. For all levels you desire.ĪI opponents in Anno have always played by different rules then the player.Įxpecting a video game AI to play by the same rules as a player, unless its a very simple game, is an exercise in folly. But for a strategy game they are a surprisingly predictable but at the same time challenging addition. They will not just tell you how they work. Overall, AI in anno is by design a mystery. But if you look at the early titles, it's definitely a development.Ģ070 is not mentioned often, but people there also just ended up focusing on all the other stuff going on/being new to many mechanics. The pirates are a little bit too good in having mystery fleets show up. You need to be good, efficient and skilled but you can actually out perform most AIs eventually if you focus on that and not diddle around. Wasn't a huge fan, so personally never got too much late game playing time.

It even tries sometimes to subsidize by buying the missing resources.ġ404 does a similar thing, but I often felt that they did unexplainable things also.ġ701, as mentioned here already, does very realistic starts. Mostly for the fact that if you destroy their secondary island, and cut them off from a resource they have their citizens develop back. 1+4+0+4 = 9).īut no seriously, I think 1503 has the closest to a realistic AI. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed.

Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc.
#Anno 1701 cheats series
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