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Mysme emails
Mysme emails








After his route, he returns to his previous self, just toned down a little bit. Though he rejects the player at first, it is evident that he values them quite a lot and very readily displays affection when convinced that the player will accept him regardless of how he is. This fear is brought up very often during the events of his route, usually when he is trying to push the player away. This is due to his past and his profession, as he thinks that he will endanger anyone he gets close to. Outside the chat room, and behind the humorous front he puts up, Seven is actually quite depressed and serious, and he refuses to believe that anything good can happen to him. However, the player's first impression of Seven is not the "real" Seven. He's essentially your typical jokester who loves cars (he owns multiple) and holds a passion for hacking.

#Mysme emails series#

He frequently plays pranks on Yoosung via chat room, makes fun of the other members (and himself), and, in response to just about anything, will respond with a series of "lol"s.

mysme emails

Can I still participate in this study? Yes!!! I would like to hear from you.For the most part, Seven displays a happy-go-lucky, outgoing, and very bizarre personality.

mysme emails

❓ I used to play the game/be in the fandom a while ago, but not so much anymore. Your data are appreciated and will be used to inform not the current project, but perhaps a future study. I would like to apologize to you for the confusion caused by my oversight. Some of you who were above 28 years old may have completed the survey before Mar 6 11:59AM (EST). I hope to see younger fans and older fans in a future project!Īlthough all my recruitment posts have stated the project's age group (18-28), an early version of the website did not reflect that properly. ​There are plenty of research on fandom around, but very few has looked at the experience of youth fandom. The United Nations, for statistical purposes, defines 'youth', as those persons between the ages of 15 and 24 years, so I'm looking at the age group of 18-28 (adding the years since MysMe was released in 2016) with the assumption that the participants would have likely spent a part of their youth in the fandom. ❓ Why only 18 - 28 years old? Unfortunately, this study is primarily looking at fans and players who are old enough to reflect on MysMe fandom experience during their adolescent years, not those who are currently living through their adolescence or are not in their adolescent years when playing Mystic Messenger. Participants in the age group of 18 to 28 years old are invited to participate in this study by clicking HERE.

mysme emails mysme emails

The current study will fill the above gaps by using Mystic Messenger as a case study to prioritize the qualitative and varying experiences of the larger demographic of international fans, offering a platform for FANS EVERYWHERE to reflect on their past fan journey and tell their own stories. Further, while many of us have grown up with and around fandom, few studies have emphasized the adolescent fan’s experience.Īs Mystic Messenger is available in English and reached one million users worldwide just three months after its release in 2016, its global popularity offers an innovative platform to bridge the research gap in dating sim game studies previously reserved for Chinese and Japanese contexts. ​In the field of fan studies, existing scholarship has focused on North American and East Asian fan communities and fan productivity (fans who create fan art, fan fiction or fan translation) or relied extensively on quantitative methods (such as statistics and numbers). dissertation at the Department of Communication Studies & Multimedia at McMaster University (Canada) and related publications.








Mysme emails